41 Hilarious, Stupid And Just ‘What The Heck’ Moments Escape Room Staff Have Witnessed People Do
Everyone likes going on adventures because they’re so fun and challenging. In our regular day-to-day lives, it’s not really possible to just go out on a quest at a whim, which is why we have to make it happen.
Escape rooms have solved that problem and made it possible for people to participate in mysteries, work through tough puzzles, and go on cool escapades while still being in a safe place. People try different strategies to get out, and some of their techniques have made an impression on employees. Here are their stories.
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This was our group, we were having trouble with the last puzzle to get out which in involved pressing multiple buttons, we couldn’t figure out the sequences and finally asked for a hint. The employee just said “all together” so now instead of pushing all the buttons at the same time we all put our hands on the doorknob assuming the power of friendship was what was needed to get out. The employee just went “no the buttons” cue helpless embarrassed laughter for the next half hour.
"alright!! we found the number, its 3+4. Thats 11!!""
none of his 3 teamates questioned him, they kept trying the wrong number, i even teased them repeating it back to them.
I love my job.
Something my group did. The scenario of the room was we were captured and they had us all handcuffed to a cot in the room. We could move around a little bit with the chain attached to the cuffs and since it was a small room with a light on the desk we could grab most of the puzzles and bring it to the cot. We solved a lot of the puzzles still not finding the key to the cuffs to get free. With only a small desk lamp for light it was hard to see most of the writing but we made do and continued to solve things. About 20 minutes of solving things still cuffed to the cot the GM sends us a message saying "You know you can turn on the lights" next to the door was a light switch and after turning on the room lights on the black wall right next to us was a black key hanging on a nail...the key to the cuffs. We escaped the room shortly after that.
It might seem like escape rooms just appeared one day out of nowhere, but that’s not true. The idea for them came about due to different adventure and puzzle games in the ’80s and ’90s. Games like “Myst,” which had interactive environments for players to work together to solve mysteries, laid the foundation for this experience.
Collaborative video games also showed how much fun it was for party members to figure out puzzles together. It was Takao Kato, a Japanese businessman, who organized the first real-life escape room, based on an interactive adventure book series. This idea became so popular that it led to the creation of today’s riddle rooms.
Some dude tried to jam a small iron bar into an electrical socket.
Not sure if he was trying to escape the room, or life in general.
My collegue managed to get to the main electrical switch before the idiot could elektrocute himself.
My wife likes to tell a story on how a *previous* male friend of hers was introduced to escape rooms; however, someone, either a friend or the employee, failed to explain that "not all things in the room are meant to be taken apart/broken to receive a clue/key."
As soon as the employee started the clock, the friend, thinking a wicker chair had a clue, walked over and stomped his foot right through the seat--like a foot falling through a thin sheet of ice.
Immediately, the employee on the intercom stutters: "Uh... umm... yo- you didn't have to break the chair. Props shouldn't need to be broken to get a clue."
My wife mentions this story every now and then and I still get a kick out of the thought of someone just shoving their foot through someone's old wicker chair.
Someone else posted this story where at some point you find a screwdriver, the point was to unscrew a clock you found previously to get a key, instead one guy started taking apart all the furniture, started unscrewing fixtures off the wall, he was a little bit over zealous.
The global escape room market seems to be growing rapidly, with nearly 50,000 such places set up worldwide. There’s still a lot of room for expansion because many people don’t even know about the existence of these spaces. They might also not take part if they feel that this experience is for children.
Escape rooms draw in such a crowd because they always have an interactive storyline or theme. This helps people take a break from reality and really immerse themselves in the experience. Apart from that, the puzzles are quite engaging and force folks to think in a more creative way.
Not an employee but a participant
My group went to a pirate ship themed escape room. One of the puzzles involved pressing lit up labeled buttons on a wall in a particular sequence to unlock a door. A common theme (to me) in this room was water. There were exposed water pipes that had cartoonish signs on them reading "do not touch", and one of the lights on the wall read "water" and the light behind it was out. I had to have fixated on this for a good 30 minutes; I tried unscrewing parts of the water pipes, pressing the water button while trying to open parts of the pipe, everything. After we finally moved on and finished the GM told us that the room had nothing to do with water, I was actually just messing with their water system.
One of the benefits of going to new escape rooms is listening to the opening spiel about what you can't do in the room. I think my first ever escape room, the the operator specifically told us we couldn't pull off the electrical outlet covers. I figured someone had been watching too much Breaking Bad.
I did the stupidest thing I've heard of. There was a row of chairs, just regular chairs you might see at a conference. I noticed that only one of them had the label with a barcode and serial number stuck to the bottom so I assumed it was intentional and started trying to apply the 10+ digit serial number to everything in the room. The game master told me I wasn't the first one. Makes me wonder why they didn't just remove the label like they did on the other chairs..
Might be laziness, might be verisimilitude. It's tricky to design an escape room, you can't make one like a video-game where only the interactive things have detail, you have to add some 'flavour' to the room. Not too much, or people will think the posters on the wall are clues, not too little or the possibilities will be too limited.
Although these adventure rooms might just seem like a way to pass time, they actually have a ton of benefits that most people don’t seem to realize. One of the most important ones is how they bring folks together to collaborate, share ideas, and rely on each other for support. This kind of teamwork can really strengthen bonds.
Another surprising benefit is how it enhances critical thinking. When people actively set aside time to solve a problem like this, they are forced to be creative, remember multiple clues, manage time, and work through different solutions. This helps individuals become better thinkers and problem solvers.
Turning this on its head, I went to an escape room once that had a ridiculously impossible puzzle. Basically you were supposed to pick up this one chair and place it in a very specific spot on the floor, and then when you sit in it, look in 3 mirrors. If you had the chair set up just right, you could see three pictures on the walls in the reflections. Then you were supposed to count the number of people in each picture from right to left, and that was the combination to a lock.
But who the f**k can accurately count 32 people in a class photo, THROUGH A MIRROR, from ten feet away? Not to mention there was no indication that the chair was supposed to be moved to that spot, or that the photographs were a clue. After we spent like 40 minutes completely stuck the host straight up told us over the intercom how to solve that part of the puzzle, and we were all standing around dumbfounded. Who the hell came up with that one? The host's explanation after it was over was "Well you should have known the mirrors were a clue." Yeah ok sure, maybe if that chair was bolted to the floor and obviously suspicious. But who's going to think to pick up a random chair in the corner, and move it to that one very specific, unmarked spot? Never went back to that place, it's not fun when the puzzles are impossible.
Sounds like old-school point-and-click adventure game design. You OBVIOUSLY combine the clump of cat hair with the marmalade to create a fake mustache to get past the door guard, are you too stupid to see that?
On the flip side, this reminded me of the stupidest puzzle I ever did. The theme of the room was to make as much money as possible by “stealing” fake cash, gold, sports memorabilia, etc. before you escaped the room. At one point there was a huge fake diamond raised on a stand in a clear plastic box with small holes in the side, and a larger hole at the top. Earlier in the puzzle there was a box we unlocked that contained sticks, the idea was to put the sticks through the small holes and use them to carefully lift the diamond out of the box through the hole at the top. If you dropped it, you wouldn’t be able to pick it up again. I just reached through the hole in the top and grabbed the diamond by hand. The hole was way too big and the box way too short. One of my buddies got mad saying I was cheating, I defaulted back to my 6th grade math teacher’s motto: “work smarter, not harder.”.
We had a advanced thing, while the math geeks tried their best, I saw a pillar with signs Twisted it a bit and the key turned up Record time Staff said Fortunate, nit smart
My husband and I were going through one and I gave the person watching a good laugh. The theme was the Cuban Missile Crisis, so everything was related to the White House. We got to one of the clues and my husband says the answer was POTUS. I never hearing that term before gave him a weird look, so he said the president. Still not understanding I said there wasn't a president POTUS. He then says president of the United States and I said ok but there was no president named POTUS. We go back and forth like a comedy skit for a solid 5 minutes while I'm signing the names of the presidents (elementary teacher here) and he keeps yelling at me the president of the United States!! Finally the guy comes over the speaker to spell it out for me and then tells us we were his favorite people. Not my brightest moments.
Some folks feel nervous about visiting escape rooms because they don’t know if they’ll be able to solve the puzzles. Others fear embarrassment or coming up with the wrong solution in front of a group of people. The most important thing about such adventures is simply having fun and forgetting everything else for a little while.
Experts agree that the best way to play the game in an escape room is to thoroughly search the place. Don’t dismiss something as insignificant; instead, seek out as many options as possible in order to figure out the clues. Bounce ideas off the other players and come up with a solution together.
My big brother works at an escape room
the room the people were in was quite large and full of stuff but only few hints to get through
they talked for a bit and then nodded and went around the place and threw everything in the center of the room and when they were done they were done with throwing the went to the pile and looked through and they found the hints effective but messy
my brother said it was annoying to clean it up there was so much stuff.
Most escape rooms I've been in have had something bolted to the wall or so forth, so you couldn't.
To repeat what ive said in this sort of thread before:
If it would take an apathetic employee more than 5-10minutes to reset, then *no* it is not the solution (no kicking a hole in the drywall wont reveal a special chest unless you paid a heck of a lot for your hour and there is a freshly plastered and painted patch of wall right at shin height).
Escape Room employee here! The owner of our competitors came in and did our most difficult room. We warned him that it was a tough one but he just shrugged us off with "I'm good with these". Well when the time was up, we went into the room and noticed that every single padlock and combination lock was off. Weirdly, the easier puzzles were left unsolved. When asked about it, he complained that this room was too difficult and that he had picked the locks. Which of course in our rooms, messes up the order of the puzzles. He then complained to management about the room. We just shook our heads and wondered how they handled things at his escape room...
Where are these places that don't have staff monitoring the room at all times?
The best part about escape rooms is that they allow people to go on incredible adventures with their friends as many times as they want. This is an awesome bonding experience, which is why so many people love trying these puzzle rooms multiple times.
Have you ever been to an escape room, and what stood out to you about the experience? Do share your story in the comments.
My ex-family owned an escape room, and one of their rooms had a old fashioned tape recorder. After only one group they had to remove it as no one knew how to put in the tape and press play. The group were in their 20s. Its crazy to think such a simple device can be so hard to use.
Also, off subject, I work at a cellphone store. We had an old rotary for display. a late teen picked it up and asked, "How can you even walk around with this? and where is the screen?" thinking it was a cellphone.
Had a group of engineers from Google doing a room, and this guy tried using trigonometry to solve a puzzle.
Posted this in an older thread:
I worked in an escape game that ran out of a historic castle-esque landmark in Toronto. Because we were set up in a tourist attraction, there was some stuff in the room that we couldn't get rid of that needed to be there (light switches, fire alarms, etc.). So what we did is we just put stickers on everything that wasn't "part of the game". The stickers were bright red, and depicted a hand with a cross through it (i.e. Do Not Touch)
We would always give players a short spiel in the lobby at the start where we would tell them the rules, and every time we would show them the sticker and say "if you see this, it means the thing is not part of the game, but rather a real functioning thing, it will not do anything in the game, please do not touch." We never had a problem with it until one day....
Bachelor party comes in all happy and a little tipsy (nothing too bad). We give them the spiel, they seem nice and eager, and we take them into the Tower where the game space is located. They enter the tower, the door shuts behind them, and the warning goes off that their time has begun.
Literally as the first thing that happens, maybe two seconds after time starts, one of the dudes bee-lines towards the fire alarm plastered with a bright red Do Not Touch sticker and pulls it.
There was a function going on at the attraction that evening too, and the whole castle had to be evacuated. Five fire trucks came.
I mean. The employees would then have to also evacuate the players... so working as intended... I guess.
There is a note in one of our rooms that specifies that teams cant put anything electrical on a hook.
This group came in and rewired one of the RFID sensors (which was hidden underneath a painting which is SCREWED to the WALL) because "the note mentioned something about Electrical stuff and it was hanging off".
Thankfully it wasnt hard to fix but g*****n that was stupid.
This is my personal favorite when I'm running a room:
The puzzle: You find a pair of glasses and a folder with a small rectangle cut out of it. You put the glasses on and the previously plain white TV screen now reveals a list of Cites. Place the folder on the screen and the one important city is written the cut out gap.
What every single team always does: Puts the glasses on and then looks around the room with the folder pressed to their face, peeking through the gap in the folder.
It's a void, cut out hole. There's no filter, no lenses, you could stick your finger through the hope and wiggle it round, holding it to your face won't help you.
So many things.
One thing that really got me though-- They are all given blacklight flashlights at the beginning of the game. At one point, there was a case full of books that they eventually find a key for. The trick was that they all had secret messages within that lit up with the black lights.
They did not use the black lights. Instead... they thought they were supposed to READ THE BOOKS. Like... start to finish. There were at least 15 full books in the case. At this point they had about 35 minutes (out of an hour) to escape. They all just laid down and read the books for at least 20 minutes before they asked for a clue.
Well, I mean books have been described as escapism before... I just can't find it in my heart to say working as intended.
Once watched a bunch of former SWAT team guys simply bust down a door and write a check for damages.
The most goddamned ‘Murica thing I’ve ever had the pleasure to witness.
Wtf is the point of going to an escape room then? That is stupid.
I mean. They escaped. Working as intended... I guess.
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An employee of an escape room told me this one.
The room was in English, but one of the guys was Italian and for some unknown reason couldn't communicate that he wanted to go to the toilet beforehand. So they go into the room, there is a bucket there that is supposed to be used as a clue, but this madman waits while the lights are still off (horror based room) and PEES IN THE BUCKET! And because the bucket was in a camera dead-zone and there was a sponge in it, they found out after the room was over.
Did one with friends before where you start in a small room and gradually oven the other rooms.
The first room you assemble a doorknob to get out.
Later a few of us went back in to put a backlight we found around the room for numbers
The door closed behind us and we realised one of us dismantled the doorknob and took it out of the room to check for other hidden doors.
Calling the guy on the walkie talkie to explain we were trapped was a little confusing he said "thats the point "
He came up and dismantled the lock we were the first people to get trapped this way.
My brothers and I goofed one time. The final clue was to decipher morse code to get the 4 digit code to type into the keypad and open the door.
We are listening to the code and trying our damndest to remember morse code that we learned when we were younger. after about 5 minutes we remembered they gave us a morse code cheat sheet to decipher with. then two of us listen, while one writes on the white board in the room. the first four codes are the numbers and then there was some sort of cryptic message. we kept listening over and over trying to figure out what the message was before it hit me, we already had the 4 digit code, so it didn't f*****g matter what the message said.
Not an employee, but I visited an escape room with some friends and we did the most stupid thing ever, wasting several minutes of our precious time.
The room was Indiana Jones themed and we were looking for the Holy Grail in an abandoned mine. There were cameras everywhere so the staff could watch us and give us hints through several displays mounted on the walls, when we asked for them.
We solved like 2/3 of the adventure, when we had to find a couple of working tools and gear (pickaxe, shovel, working boots, etc.) to use them to activate a mechanism of some sorts.
When we did that, a hidden door suddenly opened and we could finally enter the last room, where the Holy Grail was in plain sight right in the middle of it.
The only problem was, that between the mine and that hidden room was a small passage you had to go through, which was quite dark. We noticed spikes sticking out of the wall, with a skull being pierced through on one of them. Everything before felt a bit too easy and we were sure this was a booby trap that would activate once we entered that passage, to "eliminate" us so that the journey would have failed.
No one of us dared to even step inside that passage with one foot, so we searched for another solution, when someone suggested that we use the tools from before to activate that booby trap from a save distance.
Next thing you know the staff had to watch 4 idiots fiddling around with pickaxes, throwing boots into the passage to activate that d**n trap.
After a couple of minutes the screens lit up and showed a message: "Guys, it's just a prop..."
Thinking back always gets a good laugh out of us. In hindsight its totally ridiculous for there to be a trap that eliminates you from the game, when you paid for the whole thing, but in that moment we chose to believe it to be that way and we never even considered any other possibility.
Not an employee, but I have a group of friends that I do esscape rooms with a lot.
On one room, at some point you found a few ping-pong balls and rackets. Two of us cleared a table and started playing while the other two looked at us like we were out of our minds.
We were waiting for the previous group to finish so we could go and take our turn. This drunk dude thought that his d**k could unlock the door. He got stuck......
Needless to say, we did not get our turn.
I just assume any non-common rules given at the beginning are because some idiot has already done it.
Don't jump out the two-story window. Don't eat or drink anything that you find. Don't try to climb into the ceiling. Don't touch anything with an orange sticker (which turns out to be 80% of the room including electrical sockets).
We went to one in Ottawa Ontario where there was, among other things, a landscape painting hung on the wall upside-down. The five of us spent a significant amount of time trying to work out what the painting meant for us, because it was clearly intentional. Wasted most of our time, didn't solve the room, and when the employee came in we asked him to walk us through the rest of the puzzle. He didn't even reference the painting, so I asked him about it. Apparently, despite being told not to remove the painting from the wall (as we were) the previous group had removed it and left it on the floor. When the employee went to reset the room for us, he didn't notice he had hung it inverted.
I believe that was the same place that required us to open a type of padlock we'd never seen before, with a sort of joystick in the middle that you slide up, down, left or right. We thought we knew the combination for sure, but the stupid thing wouldn't open. We had to call the guy in to ask what the real combination was so we could progress. He said we had the combo, then sat down on the floor to open it for us (it was on a short cabinet, he wasn't just lazy). Took him like 4 tries to get it open.
Yeah, those locks are getting super common. They're supposed to walk you through how to use them before the room, though.
I didn’t work at one but I seen someone fall through the ceiling while me and my friends were in the waiting room.
They really stressed that you shouldn’t enter the ceiling to try to escape after that.
I went with a group of 10. First room, we solved all the mini puzzles, but we couldn't figure out the letter combination lock. There were words written on the wall so we started trying them. We couldn't get it...so eventually my friends were like...hey, this window opens and there is a key against the other wall. Maybe we're supposed to grab that key. So we used a fishing pole to try and grab it, but it was too far. Next thing I know, a guy lifted me up and pushed me through the window. And in doing so, the fake wall broke. They let us finish and we had the second lowest time for completing it, but we got a stern talking to about not going through windows. And they told us that in the first room, we had to press a button on a flashlight twice and it turns into a black light and the combination was written next to the door.
Lots of things can be credited to nerves, first time, or just "whoops" moments.
I've had two groups now that immediately try every code they find on the door they entered from. Would you really be happy if the first code you found let you escaped? Seems like a waste of money to me, but hey, you guys do you.
My brother owns some escape rooms, so this story is from him. In one of the rooms is a sink, and down the drain is a key (the drain comes approx 6-7” below the sink). There is a magnet on a stick in the room you are supposed to find to retrieve the key. Instead one guy RIPPED THE SINK OFF THE WALL to get the key out instead.
People are intelligent y’all.
Such a great clue, "if an apathetic employee cannot reset it in 5 minutes, it is not part of the clue"
Something my group did. At the very beginning, we were supposed to find 2 keys to get through a door. We found one of the keys hidden behind a picture, but we could not find the second one at all. Instead of calling the employees for help, we used the same key for both locks to get through...
Not an employee, but once when I was leaving, I looked up to see someone's upper half hanging out the window and he was shouting "ALMOST OUT!" - to this day I wonder if that guy was alright afterwards. I just don't think he got the whole idea of an escape room...
Okay, I’m not an employee, but one of the times I went to an escape room with my sister, brother, and cousin, we decided to do something dumb. In this one escape room, it was supposed to look like a prison cell. The toilet had water in it, the sink worked, and the bars were there. It was pretty strange. So my cousin, somewhat incredibly smart, thought that something was in the toilet instantly. But he didn’t know how to get it. So he thought the best idea was to *drink the f*****g toilet water*. And I don’t mean scoop, I mean like a f*****g dog, on his knees, drinking it up. He then threw up *twice*. In the middle and end of drinking. He flushed it, thinking there must be something that would come out, but nothing did. The paper to help escape was BEHIND the f*****g toilet. We escaped soon after.
Had an empty toilet once, dirty like you would imagine and you had to shove your hand inside to find a clue. There was a plastic tùrd. Savage.
Said clearly during the rules, that anything with a DO NOT TOUCH STICKER was NOT to be touched. Said sticker was on a electrical outlet.
“I’m so smarter then the rest of you” person decides the best place to put the key was in?....
The electrical outlet.
The "Do Not Touch" sticker really stymied me one time, there was a lamp with the sticker on it so I ignored it. Turned out the sticker was only supposed to refer to part of the lamp and you were to use the lamp cover or something to solve a puzzle. I put that one on the room makers.
We have some windows in our rooms; with obvious labels saying "Please don't open window"
...... but when we get the drunks.... yes.... at least once a month we'll get one drunk person who ignores the label and tries climbing out the window.
I have learned from this that drunk people shouldn't be allowed to do escape rooms. It's apparently an actual safety hazard.
Not an employee, but I once tried to use a magnetized tool behind the camera they were using to watch me because I thought there was a key there. Even the game maker was confused.
I um... I'm going to be nice and not reply directly to Lady Eowyn so she doesn't get pulled back to this page... but like why would leave a comment? You get out of the page, and then you continue on your merry way.
I have a few fun stories. The one most in line with the topic here is the time we were supposed to do something in the ceiling. We were supposed to move a specific piece of furniture over and then stand on it, but that didn't occur to us. No, we did a quick whisper-huddle (because we knew they would stop us if they overheard the plan) and then one friend got on his hands and knees so the lightest of us could step up on his back. I've got good memories of this haha, Jessie pulling us to the side going "I'm going to lean down, just get on my back, okay? No, it's all right, just hurry before they stop us". No time to think! Just do! I hope they had a laugh at us, too.
Next 2 stories are the same escape room. At one point we had solved a puzzle that unlocked a secret passageway but we didn't know that, just that we did what we thought we were supposed to and nothing seemed to have changed. So then my brother casually leans on the fireplace to think and the whole wall just shifts behind him and opens. It really looked like he'd done it on purpose but he didn't. Then when we were stuck on the last puzzle and knew we were out of time, this same brother goes "You guys keep working on it, I'll hold them off!" and tried to do a noble self-sacrifice like you see in so many movies. But he assumed they would come at us ("they" being the fictitious evil group that the room was themed around, as played by the escape room employees) through the door we entered, and there was actually a 2nd door in the 2nd room that we were supposed to escape out of. So when they came for us... actually WE were all defending HIM. My brother is like a cartoon character lol.
Load More Replies...I’ve done one and it was fun. I like solving puzzles and such.
Load More Replies...We went to an Escape Room as a team building exercise. Every time someone found a puzzle, everyone would stop what they were doing to all work on one puzzle. It was like being with a group of lemmings who couldn’t think for themselves. And of course, ended up with far too many people attempting to solve the same thing, stepping on toes (literally & figuratively). A couple of us kept saying we need to divide & conquer, but nope - they just had to take the idea of Team Building way too far. Needless to say, we did not come even close to escaping.
I um... I'm going to be nice and not reply directly to Lady Eowyn so she doesn't get pulled back to this page... but like why would leave a comment? You get out of the page, and then you continue on your merry way.
I have a few fun stories. The one most in line with the topic here is the time we were supposed to do something in the ceiling. We were supposed to move a specific piece of furniture over and then stand on it, but that didn't occur to us. No, we did a quick whisper-huddle (because we knew they would stop us if they overheard the plan) and then one friend got on his hands and knees so the lightest of us could step up on his back. I've got good memories of this haha, Jessie pulling us to the side going "I'm going to lean down, just get on my back, okay? No, it's all right, just hurry before they stop us". No time to think! Just do! I hope they had a laugh at us, too.
Next 2 stories are the same escape room. At one point we had solved a puzzle that unlocked a secret passageway but we didn't know that, just that we did what we thought we were supposed to and nothing seemed to have changed. So then my brother casually leans on the fireplace to think and the whole wall just shifts behind him and opens. It really looked like he'd done it on purpose but he didn't. Then when we were stuck on the last puzzle and knew we were out of time, this same brother goes "You guys keep working on it, I'll hold them off!" and tried to do a noble self-sacrifice like you see in so many movies. But he assumed they would come at us ("they" being the fictitious evil group that the room was themed around, as played by the escape room employees) through the door we entered, and there was actually a 2nd door in the 2nd room that we were supposed to escape out of. So when they came for us... actually WE were all defending HIM. My brother is like a cartoon character lol.
Load More Replies...I’ve done one and it was fun. I like solving puzzles and such.
Load More Replies...We went to an Escape Room as a team building exercise. Every time someone found a puzzle, everyone would stop what they were doing to all work on one puzzle. It was like being with a group of lemmings who couldn’t think for themselves. And of course, ended up with far too many people attempting to solve the same thing, stepping on toes (literally & figuratively). A couple of us kept saying we need to divide & conquer, but nope - they just had to take the idea of Team Building way too far. Needless to say, we did not come even close to escaping.
