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We Designed Probably The Only Space Shooter That Trains Maths!
We Designed Probably The Only Space Shooter That Trains Maths!
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We Designed Probably The Only Space Shooter That Trains Maths!

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Games and education are like water and oil – they hardly mix, though many try. We have created an action game that blends education and entertainment seamlessly, providing as much fun as a game should. Numbala trains mathematical competence without the player even noticing!

Numbala is a sophisticated cognitive training tool disguised as a game. While it may look like a side scrolling space shooter, it is an advanced way to train the mental numeric axis. When we first come into contact with numbers, our minds subconsciously organize them in space and in relation to each other. This becomes the very foundation off all further understanding of arithmetics. Mental numeric axis can be trained and the motion you perform with your finger while playing the game strengthens the effect.

The game has been developed in cooperation with neuroscientists of Nicolaus Copernicus University in Poland and tested on over one hundred children. They have shown a reduction in response time and an increase in correctness in estimation on the numerical axis, when given a post-test after playing the game.

To a child, however, Numbala is a beautiful side scrolling adventure, in which they roam the galactic islands in search of the mysterious cosmic whale. The educational effect occurs subconsciously, which isn’t something that many educational game can boast about. The player instead focuses on collecting coins, gathering power-ups and shooting obstacles. And of course, defeating that mean space corsair!

Numbala has been praised for the beautiful graphics, smooth animation and engaging gameplay, so next time your child asks for some play time on a tablet, give them Numbala. It’s actually good for them. Our game is available on iOS and Android devices.

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More info: numbalagame.com

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    Mirosław Manelski

    Mirosław Manelski

    Author, Community member

    Read more »

    Co founder of Neurodio - indie game studio located in Poland. We're designing science based games. What about me? I'm interested in behavioral economics, live (hard) music and travelling.

    Read less »
    Mirosław Manelski

    Mirosław Manelski

    Author, Community member

    Co founder of Neurodio - indie game studio located in Poland. We're designing science based games. What about me? I'm interested in behavioral economics, live (hard) music and travelling.

    What do you think ?
    PBMc
    Community Member
    7 years ago Created by potrace 1.15, written by Peter Selinger 2001-2017

    Nice looking game but not the first space shooter. The Math Blaster series of games which started in the early 1990s. In the first Math Blaster game, you would solve basic problems to build energy to blast space junk.

    Community Member
    7 years ago Created by potrace 1.15, written by Peter Selinger 2001-2017

    Thank's PBMc! Game looks great and we will check Math Blaster. Our approach is slightly different (we based on psychology research and concept of number sense and mental axis) but main idea is very similar. I think that you're right.

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    PBMc
    Community Member
    7 years ago Created by potrace 1.15, written by Peter Selinger 2001-2017

    Nice looking game but not the first space shooter. The Math Blaster series of games which started in the early 1990s. In the first Math Blaster game, you would solve basic problems to build energy to blast space junk.

    Community Member
    7 years ago Created by potrace 1.15, written by Peter Selinger 2001-2017

    Thank's PBMc! Game looks great and we will check Math Blaster. Our approach is slightly different (we based on psychology research and concept of number sense and mental axis) but main idea is very similar. I think that you're right.

    Load More Replies...
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