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Painted portraits of famous figures reveal a lot about their likeness, with the mastery of artists being in their ability to capture someone’s essence. Yet, they lack the true three-dimensionality and plasticity of a face. And reconstructing these elements is exactly what keeps Brazilian 3D designer and researcher Cícero Moraes busy. You might remember him from Bored Panda’s previous feature on his reconstruction of Ivan the Terrible, where he used forensic-style methods and historical data to build a lifelike face from old remains and records.

Moraes has become a familiar name in the world where history, anatomy, and digital art overlap. His work focuses on facial approximation: creating a scientifically grounded “best possible” face from skeletal evidence, whether that’s a famous historical figure or human remains recovered in archaeological digs. It’s not the same thing as identification (DNA still wins that battle), but it can be surprisingly powerful for helping modern viewers connect with people who otherwise feel trapped behind oil paint and mythology.

More info: Instagram | ciceromoraes.com.br

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    Beethoven’s skull, photographed straight-on, gives the hard limits for face width, jaw shape, and eye placement

    Human skull used in scientific skull scans and portraits to recreate the faces of Mozart, Bach, and Beethoven.

    Image credits: Cícero Moraes

    In this post, we’re staying in the world of classical music, bringing you facial reconstructions connected to Mozart, Bach, and Beethoven. And while each case can involve different source material (a skull, casts, old photos, or measurements), the underlying workflow follows a similar logic: start with the skull’s hard limits, then build outward using anatomical rules and population-based averages.

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    A side view makes the “profile math” obvious

    Skull scan of a historic figure used by a scientist to recreate faces of Mozart, Bach, and Beethoven.

    Image credits: Cícero Moraes

    First glimpses of the face appear when the skull scan is uploaded into a 3D modelling program

    3D skull scans combined with facial reconstruction techniques to recreate Mozart, Bach, and Beethoven faces.

    Image credits: Cícero Moraes

    So what does that look like in practice? In Moraes’ digital workflow, the skull is first positioned and scaled in a 3D scene, sometimes reconstructed from published photos and measurements when a full scan isn’t available.

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    Before the face exists, Moraes builds the framework by overlaying reference guides to the skull

    3D skull scans and facial reconstruction process for Mozart, Bach, and Beethoven using anatomical and AI techniques.

    Image credits: Cícero Moraes

    The skull gets “dressed” in a digital soft-tissue shell, showing how muscle and fat would sit over bone

    3D facial reconstruction using skull scans and portraits to recreate the faces of historic composers Mozart, Bach, and Beethoven.

    Image credits: Cícero Moraes

    From there, he adds soft-tissue thickness markers. These are depth guidelines based on real datasets across key points of the face to estimate how much “living” tissue would sit over bone. Next comes feature projection, especially the nose, which is notoriously tricky because cartilage doesn’t survive; to compensate, multiple established methods can be used together to estimate its likely shape.

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    Outlines and landmarks help compare multiple historical references

    3D digital model of a human head created using skull scans and portraits to recreate faces of classical composers.

    Image credits: Cícero Moraes

    The skull is aligned with 2D reference geometry, letting Moraes test proportions and correct angle distortions

    3D skull scan recreations of classical composers Mozart, Bach, and Beethoven shown in three facial views on a dark background.

    Image credits: Cícero Moraes

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    A particularly interesting step is using a “virtual donor” head scan (a CT-based reference) that’s digitally adjusted to match the target skull’s proportions, helping generate realistic facial volume before the final sculpting pass. Once the face is structurally complete, the more interpretive elements, hair, styling, and presentation, get layered in, and final detail can be enhanced with careful, human-supervised AI touch-ups rather than letting an algorithm freeload its way into rewriting anatomy.

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    Multiple profile outlines stack together, showing where sources agree and where artists may have flattered

    Recreated face of Beethoven using skull scans and portraits showing detailed facial features and period clothing.

    Image credits: Cícero Moraes

    The “raw” 3D head emerges, then gets refined by adding hair, skin texture, and lighting

    Recreated face of Beethoven using skull scans and portraits by a scientist for historical facial reconstruction.

    Image credits: Cícero Moraes

    A more human, less mythic Beethoven emerges

    Realistic facial reconstruction of Beethoven created using skull scans and historical portraits by a scientist.

    Image credits: Cícero Moraes

    Bach begins with a different challenge: matching a 3D facial mesh to a historical portrait

    Portrait of Bach with digital mesh overlay and skull scan illustrations used to recreate faces of Mozart, Bach, and Beethoven.

    Image credits: Cícero Moraes

    The portrait becomes a measurement tool as Moraes maps facial planes and landmarks

    3D skull scans with measured landmarks used by a scientist to recreate faces of Mozart, Bach, and Beethoven.

    Image credits: Cícero Moraes

    A calibrated skull model, aligned profile, and head volume work together to shape the final model

    3D face reconstruction of a classical composer created using skull scans and portraits in a scientific study.

    Image credits: Cícero Moraes

    Mozart’s process starts with reference imagery, turning a painted profile into a usable 3D guide

    Facial reconstruction process using skull scans and portraits to recreate the faces of Mozart, Bach, and Beethoven.

    Image credits: Cícero Moraes

    A second reference angle gets matched in 3D, helping confirm the proportions of the brow, midface, and chin

    Skull scans with overlays and measurements used by a scientist to recreate faces of Mozart, Bach, and Beethoven.

    Image credits: Cícero Moraes

    A second reference angle gets matched in 3D, and compared to previous attempts at reconstruction

    Side profile line drawings from skull scans comparing facial reconstructions of Mozart, Bach, and Beethoven by different scientists.

    Image credits: Cícero Moraes

    Mesh-on-portrait overlay: the face grid is adjusted until key points sit where anatomy says they should

    3D skull scans and portrait overlays used in facial reconstruction of Mozart, Bach, and Beethoven's faces.

    Image credits: Cícero Moraes

    The skull model and the facial “envelope” get combined, showing how the reconstruction is constrained by bone

    3D skull scans and facial reconstruction techniques used to recreate the faces of Mozart, Bach, and Beethoven.

    Image credits: Cícero Moraes

    A clean 3D sculpt becomes a lifelike head as pores, shading, and subtle asymmetries are added

    3D facial reconstruction of a classical composer created using skull scans and portraits by a scientist.

    Image credits: Cícero Moraes

    Mozart’s reconstructed face looks softer and more aged than in historical portraits

    Recreated face of classical composer Bach based on skull scans and historical portraits by a scientist.

    Image credits: Cícero Moraes