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Denis Okhrimenko
Community Member
1 posts
0 comments
2 upvotes
20 points
The physics of computer games is based on our own perception of reality. It might feel as if the pull in the
trebuchet’s slack is perfect, the angle is set correctly for you to make your shot, while all your nger actually
senses is a smooth touchscreen.
By presenting the UGEARS mechanical models project on Kickstarter two Ukrainians decided to freshen up
our memories about actual real-life mechanics.
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